Average GameFi Game has 40% bots, the Impact of Games-as-a-Service, Free-to-Play and Forever Games on Investing & Other News
Big News
The Average GameFi Game has 40% Bots
After analysing 60+ blockchain-enabled games and services, Jigger (“the web3 anti-bot”) found 200k bots, with an average of 40% bots per game.
Jigger detects bots and multi-accounts by linking wallets belonging to the same person, taking a list of token holders, plotting them on a graph, and then linking wallets using the algorithm.
One example is MOBOX, listed as the top 2nd GameFi platform on the Binance BNB chain and attracts 35,000 monthly active users. As revealed by this report, 55% of those are bots.
Each point on the graph is a wallet. If a point is red or orange, this means it is connected to other wallets. The bigger the cluster, the higher the number of wallet accounts linked to a same user.
A few key points:
Games and game platforms with the least amount of bots are those that aren’t profitable, ie ones where players can’t “play to earn”.
The majority of games in the report are on the Binance ($BNB) chain, the second most common blockchain is Polygon ($MATIC).
Check out the Jigger app to see all the data and graphs in their gallery.
The Impact of Games-as-a-Service, Free-to-Play & Forever Games on Investing
Video games traditionally behaved like a media business, but in the past 10 years that has changed as we’ve started to witness the rise of “forever games”, which hold longterm longevity.
One common characteristic amongst forever games is that they have a very high amount of content so that players never get bored. There are multiple ways this has been proven to work.
By consistently shipping new game IP: Ubisoft’s Assassin’s Creed innovates on content to increase online and multiplayer play, which in turn has increased monetisation moments as well as longevity of the game.
By regularly adding new content to an existing game: miHoYo’s Genshin Impact releases new quests, playable characters, map areas and more;
By allowing users to add user-generated content infinitely: Minecraft and Roblox are both great examples of this, with 93 million and 202 million (2021 statistics) monthly active users respectively.
The structural evolution of video game publishers has changed the way monetisation occurs, and in turn made gaming a very attractive industry to invest in.
Read more of Jon Huang’s investor insights here.
The Future of the Assassin’s Creed Franchise
The Assassin’s Creed showcase at Ubisoft Forward on September 10th promises to “unveil the future of the franchise” which includes new games and perhaps more information on Assassin’s Creed Infinity, a platform for future games in the series.
What we know so far:
One confirmed new game, Assassin’s Creed Mirage will be set in Baghdad during the 800s, which will veer away from RPG game elements and instead return to the stealth focus in which players sneak around to perform assassinations.
2 reported upcoming major games coming earliest 2024:
Codenamed Red, developed by Ubisoft’s Quebec City office, is set in feudal Japan.
Codenamed Neo/Hexe, developed by Ubisoft’s Montreal office, is set during the latter stage of the Holy Roman Empire and revolves around witch trials.
A reported upcoming mobile title.
Chinese tech and entertainment conglomerate company Tencent will be doubling its stake in game publisher Ubisoft, seemingly in anticipation of its future plans for the Assassin’s Creed flagship franchise.
Little News
NBA joins MBL & Over 280 Football Clubs in Partnering with Sorare
Sorare allows players to participate in global fantasy sports games, which involves:
Collecting digital cards – “trade officially licensed digital player cards with other fans in our open marketplace.”
Building lineups and entering contests – “earn points based on your players’ real-life performances to compete in a variety of fantasy competitions each week.”
Competing to win – “showcase your skills and go head-to-head with managers from around the world to rise up the weekly rankings and earn rewards.”
They are already partnered with over 280 officially licensed football clubs, all 30 Major League Baseball clubs and soon will release the free-to-play NFT card game featuring all 30 NBA teams.
Dark Forest DAO Announces Player-led Competition
This is a player-run competition based on the Dark Forest speed-run game mode the DAO introduced back in June.
In Season 1, players compete to get the fastest time in a new race every week, for a duration of 6 weeks.
Highest scorer at the end of the season will earn a Valhalla Planet NFT trophy, valued at ~$1,200.
All players who win a round this season will receive a Wallbreaker NFT and gain special privileges.
Read more on how to play here :: Join the DFDAO Discord here.