Million $ News: from high-grossing mobile games Stumble Guys & Diablo Immortal to GameStop's NFT marketplace
MOBILE GAMING
Diablo Immortal fully embraces Pay-to-Win
Blizzard’s free-to-play mobile game Diablo Immortal raked in close to $50 million in microtransactions within 30 days since global release, according to AppMagic. Throughout the gaming world there has been heavy backlash over predatory monetisation in-game, and many players voiced their concerns over just how much money it would take to max out a character.
Nonetheless, it seems to be a very popular game and has been the biggest launch in Diablo franchise history with over 10 million app downloads in June.
Stumble Guys, the clone topping charts on IOS and Play stores
Fall Guys amassed over 50 million players only 2 weeks after becoming a free-to-play game.
Kitka Games must have noticed a gap in the market for mobile gamers since Fall Guys can only be played on PC or desktop, and released a clone called Stumble Guys. The game has so far reached 160 million downloads and earned $21 million in revenue.
WEB3 GAMING
GameStop launched their NFT marketplace powered by Loopring L2
Within only 48h of launch, sales surpassed $2 million in ETH volume. To give some perspective, this represents 60% of Coinbase NFT’s lifetime sales.
This is how their strategies differed:
Coinbase focused their efforts on collaborating with big name celebrities and influencers, notably Bill Murray, Miguel and others, providing them with a platform to market their NFT projects.
GameStop made it possible for any and all creators to apply, inviting candidates including artists, “meme lords”, game builders: they started with community first, adopting a grassroots approach and staying true to the Web3 ethos.
The proof is in the pudding.
Metaverse estimates are multiplying in comparison to the beginning of the year
Bear market or not, the metaverse remains in the spotlight. This week, Asia in particular showed interest:
Shanghai, the financial hub of China, plans to heavily invest in the development of the metaverse. They plan to create 100+ companies, “strengthen cutting-edge technological breakthroughs”, and cultivate the sector they project to be worth $52 billion by the end of 2025.
DBS, South East Asia’s biggest bank, expects the metaverse to be worth from $3 trillion to $11 trillion by 2030 – which would make up 10% to 40% of the global economy. They predict some users may eventually earn, spend and invest most of their money in digital worlds and see the formation of a multitude of metaverses rather than a single homogenous metaverse. Interoperability will be crucial.